| Light & Comp Reel 2010 | [ Download (30Mb) ] [ Breakdown ] Updated: 7/9/10 |
Software: Houdini, Mantra (PBR), Nuke
Production: 2 Weeks (2010)
Procedurally modeled chair in Houdini.
Rigged chair in Houdini with Inverse Kinematics.
Created Digital Asset for animator for easily accessible controls.
Created shaders using VOPs. Created HDRI light prob, lit, and rendered in PBR.
Multipass compositing in Nuke.
Software: Houdini, Mantra (PBR), Nuke, Photoshop
Production: 4 Weeks (2010)
Created shaders for all models using VOPs.
Created HDRI lightprobe, lit, and rendered in PBR.
Multipass compositing in Nuke. Added camera move via projection.
Software: Maya
Lit device in Mental Ray and adjusted material parameters for best look.
Animated camera movement and managed the rendering of 3D elements.

Software:
Houdini, Nuke, PFTrack, Mantra, Photoshop
Production: 8 Weeks (2009)
Corrected lens distortion and solved 3D cameras in PFTrack.
Tornado vortex R&D using Houdini particles. Rigged and animated 3D plants.
Lit paper with RGB lighting and pulled bluescreen key.
Composited 3D elements onto HD footage in six of eleven shots.
Software:
Maya, Nuke, Photoshop
Production: 2 Weeks (2009)
Painted and extended still plate in Photoshop.
Added camera move to still plate using image based modeling and projection.
Created stream of quarters using Maya nParticles.
Integrated 3D elements into final plate.
Software: Nuke, Photoshop
Production: 4 Weeks (2009)
Rotoscoped articulated matte shape. Stiched photos for projection onto 3D geometry within Nuke.
Integrated video footage of cars and removed logo from t-shirt.
Warp deformed lamp for secondary motion.
Software: Nuke
Production: 1 Week (2010)
Removed unwanted camera logo reflection from actor's face using combination of tracked clean plates and frame-by-frame paiting.