| VFX Lighting Reel 2012 | [ Download (175Mb) ] [ Breakdown ] Updated: 9/23/12 ] [ 2010 Student Reel ] |
Role: 3D Artist/Lighter
Modeled, animated, shaded, and lit CG dock planks
Lit floating debris in two shots (0:10-0:15)
Role: Lighter
Lit and shaded CG car parts in five shots (0:05-0:10)
Lit and shaded interior car shelving at 0:11
Paint cleanup on truck bed at 0:08
Role: Lighter
Lit and shaded moving car parts in three shots (0:05-0:07)
Lit and shaded dashboard panel close up
Role: CG Artist/Lighter
Shaded and organized 200+ monster prop items
Lit monster in three shots (0:42-0:49)
Simmed extra falling objects in two shots (0:38-:50)
Role: CG Artist
Shaded and lit CG axe at in one shot (0:16)
Simmed (nCloth) and lit floating insulation debris
Role: Lighter
Shaded and lit car in two shots (0:18-0:24) to blend with
projected stabilized plate of car
Role: CG Artist/Lighter
Created "black glass" shader for basketball players
Lit and rendered nine shots (0:44-0:53)
Assisted with TV Monster rigging
Role: CG Artist
Massive crowd simulation for extra sidewalk people
Textured agents in Massive and lit in Maya (5 shots)

Role: Lighter
Lit and rendered device in Mental Ray for 10 shots
Animated camera moves

Role: CG Artist
Recreated environment by projecting plainted plates
Simulated and lit additional leaves on ground
Role: CG Artist
Shaded and lit all CG in four shots (0:00-0:07)
Animated rain and splashes
Role: Lead Artist with Jacob Fradkin (animation)
Modeled & rigged chair in Houdini
Created shaders using VOPs
Lit and rendered with PBR
Multipass compositing in Nuke
Role: All
Created shaders for all models using VOPs
Created HDRI lightprobe, lit, and rendered in PBR
Multipass compositing; camera move via projection